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Takahiro Kashuken
Red Star. EoN.
1866
|
Posted - 2013.12.12 14:09:00 -
[1] - Quote
It seems yet again vehicle pilots have to tell infantry how to destroy a tank, or at least make it run away but the problem here is infantry not adapting and learning from there mistakes
1.6 Any AV weapon bar the plasma cannon could **** a fully fitted tank in seconds, for infantry thats fine and in PC where the real challenge is, it was a clusterfuck but the main problem in 1.6 days were the swarms and lack of rendering, the FG i could deal with a hell of a lot more
So 1.7 is out and OP is the word and 11 threads about tanks on the 1st page, mostly infantry crying about how the big bad tank touched them in a private place and procceded to wiggle its large turret in there and won the game on its own while going at 100mph
So lets go through the current issues that infantry are crying about and find solutions for you
1. Speed - The militia overdrive offers 10% speed bonus, except someone added an extra 0 and it offers 100%, this is CCP problem and will be hotfixed i assume before the end of the week, generally ppl will be abusing this because they can and also having fun with it. No changes to AV can be made while this bug is active so stop crying about it. Speed has been buffed for the tanks overall but seems fine except the bug which will get fixed
2. AV changes - A thrid less damage for FG/SL/AVnades and 50% range nerf for swarms, this means area denial is more important than in 1.6 since 1.6 your area denial area was the entire ******* map with the damage in just 1 clip to take out a tank before it could see the danger (lolrendering). Problem is speed is an important factor, most if not all tank users are using the bugged overdrive since it allows them to get in and out quickly so AV cannot keep up
Them 2 points all tie into each other, less range for AV, more speed for the tank so AV has to hit quick and hard because they no longer cover the map, even when the overdrive is fixed complex lets you have a 30% boost for 20seconds and enhanced at 20% for 15, speed will not go away completely but they will not be near as fast so AV will still have a chance and plan correctly you will kill it but now tanks can see you for the 1st time in 6months
Now onto infantry problems who are generally too stupid to realise what they are doing wrong
1. Shiny tanks - If its shiny dont attack it, it has its hardners going that means that generally your AV weapon will not do enough damage to break the threshold and stop it from regen shield or cause enough damage at all and vehicle will be fine and you will be slighly annoying or the pilot will be laughing at you for being a tit
2. Swarms - Everyone has swarms due to how OP they were last build, now pilots can see the missles and also the user and with the range nerf we can speed away from you, also swarms deal explosive damage best for using against madrugars and not shield tanks unless they are not shiny
3. FG - Best at AV, hit hard, hit fast too and 300m range, even with hardners on they can pack and punch that hard it can stop shield regen and if no hardeners could pop it too, downside you need some slight aim since it is not fire and forget and you need the heavy suit which means less movement.
4. Plasma Cannon - Actually does have a use, its the shield version of the FG excpet it needs the reload skills to be maxed since it reloads so slow, great dumbfire weapon and hits with a punch stopping shield regen. Too bad its a skill based weapon
5. Militia tanks - They are actually useful and cheap, if your getting into tanks they are good enough to use and dont hit the wallet as hard, they can also take on other tanks quite well if you get the jump on them. Also can be used as a distraction or bait for a AV trap on the enemy
6. Installations - Get the drop on a tank and its gone before they know where it is, if any are left standing that is but it can be good and useful at the start of the match or even at the end if any are left about
7. Area of denial - Infantry want that kill but an AoD can be as good as a kill if not more useful, you put out a vehicle which may contain 1-3ppl in it and that vehicle retreats, but the vehicle pilot will try and try again to get to where he wants to go and from different routes too but if you keep denying the area then he will never get there and instead will have to recall and go on foot or try another vehicle - This means the pilot is wasting time and his team is down 1-3ppl for any length of time which gives you the advantage in a mode like domination
8. Traps - Set a trap, its not hard, quite a few methods you can use or just come up with some, combine AV, throw in a militia tank, use bait etc
9. Teamwork - If your trying to solo it with the wrong AV then generally you are an idiot, infact i will go so far as saying 99% of AV are idiots and consistantly try to solo vehicles. Anyone with a brain knows its easier to get a job done with a buddy
10. Communication - Cant talk cant organize, cant set a trap, cant design a trap, cant find out who has what AV, cant find out where the vehicle is, cant find out what the vehicle is, cant find out where its moving too, cant find out what stats it may have etc
So 10 points up there which should help you, its not hard to do, its common sense in my view
So the main problem being the bugged militia overdrive which is being patched, after that is patched milita and all other tanks become alot slower meaning AV will be better as a consequence provided you are not an idiot
All other problems is infantrys fault, not being smart enough is the main problem
Also pub matches dont count, pub matches are **** where matchmaking screws you over, if pub matches are bad group up at least
FW is better but you roll the dice with teams on that mode
PC is the true test for vehicles and AV, so far ive heard vehicles play a bigger part and are no longer cannon fodder
|
Takahiro Kashuken
Red Star. EoN.
1867
|
Posted - 2013.12.12 14:21:00 -
[2] - Quote
Ryme Intrinseca wrote:Yeah we could do all that or we could:
1. Get in tank 2. Massacre everything in sight, no thinking or teamwork required.
You do that
Then i come up behind you and alpha you to death because your solo and dont know that an enemy tank is coming behind you or i could get another guy with proto FG and wait till your hardeners are done |
Takahiro Kashuken
Red Star. EoN.
1867
|
Posted - 2013.12.12 14:28:00 -
[3] - Quote
Long Evity wrote:Takahiro Kashuken wrote:Ryme Intrinseca wrote:Yeah we could do all that or we could:
1. Get in tank 2. Massacre everything in sight, no thinking or teamwork required. You do that Then i come up behind you and alpha you to death because your solo and dont know that an enemy tank is coming behind you or i could get another guy with proto FG and wait till your hardeners are done Or, when you try that, realize getting behind him means getting past 1/3 of his team, half of who have proto AV nades and have an ichy finger to throw every last one at you. Not that you'll care because you'll be moving so fast the nades won't even register. Lol
I dont use militia overdrives except on lolfits
Also if i have my hardeners on AV nades wont effect me and your too stupid to realise shiny tank do not attack - Thats point 1
Also getting behind things isnt hard |
Takahiro Kashuken
Red Star. EoN.
1868
|
Posted - 2013.12.12 14:33:00 -
[4] - Quote
Jack McReady wrote:Takahiro Kashuken wrote:It seems yet again vehicle pilots have to tell infantry how to destroy a tank
all credibility lost in the first few words. congratulations. you are, just another average tank driver that is biased and stuck in his tunnelvision dreamworld. additionally your memory seems to be really bad, it were the tank drivers whining all around how their tanks are not able to solo entire squads like an average CoD kid math and vids of matches shown months ago that a tank can survive a single proto swarm for 20 seconds, some people in dust uni can but those allmighty self-appointed pros could not, the irony. there were obvious problems, like roof forges due to map design, too fast scaling AV weaponry and core mechanics but none of them were really fixed, all the problems were now shifted to tanks itself. you do not need to have a magic crystal ball to see what will happen now, CCP will realise the mistake, swing the nerfhammer really hard and you will be begging to get 1.6 back. final notes: my tank is now cheaper than a full proto suit fit but is practically invincible to infantry and takes alot of effort to take down and I dont even use the bugged militia nitro, I am plenty fast without it. the only counter I have is other tanks. its like playing rock paper scissor with the difference that rocks only die to other rocks. I know what I will be picking only rocks now.
Average your view
Survive a single proto swarm user, maybe if i could see the AV guy and more importantly see the missiles but lolrendering means i couldnt so how can i react to invisible things? plus invisible missiles dealing 3k per volley and all being fired in 3seconds
My proto tank costs just under 500k, a proto suit generally costs 200k at least my proto FG fit does just about
Ive seen smart infantry take out tanks, its no invincible at all not from my end and i have had a few close calls too, hardeners are more important than ever and a tank to take out a tank is fine, you can do it with militia tanks
In pub it doesnt matter, matchmaking can be on your side and you get a **** team to play against, try it in PC against organized corps and see what happens
PC is the balance and will show how unbalance it really is to a point |
Takahiro Kashuken
Red Star. EoN.
1870
|
Posted - 2013.12.12 14:41:00 -
[5] - Quote
Korvin Lomont wrote:You know something is wrong when your most effective way to kill a tank is a LAV packed with remotes...while there are AV weapons in this game...
1. I don't argue the range nerf to swarms was ok for me the damage nerf was a bit too much but I guess this could change.
2. The PLC? Even most who use the PLC with great success admit its more an AI weapon than an AV weapon and horribly UP (but fun as hell to use) - FG has been AI for howlong? its not classed as AV either
3. currently even militia tanks shrugg of Proto Av and thats a bit problematic what will happen once advanced or proto hulls are available? (stupid concept to give proto AV but only std hulls) - Ask CCP, maybe when proto hulls arrive it all gets bumped up, who knows?
4. Area of denial - I would agree that would be a solution but the problem is the AV guy don't get a reward for repelling a tank and currently tanks come back too fast so its either kill or nothing don't blame the AVler for that. - Give back pts then like they once did
5. Invisible swarms is a bad thing and CCP should have solved this ages ago ;/ - Not as bad now, plus i can see the guy now
6. Teamwork - well shouldn't this be true for both sides? Why do tankers want AV to require Teamwork while wrecking havoc solo? Teamwork worked for tanks in 1.6 a Tank supported by Infantry was quite dangerous but I think its too much to ask for tankers to bring infantry with them, But wait now tankers say we should bring in tanks to stop tanks - This logic is amusing - I dont wreck solo, im in a group with mics always finidng out what that enemy bolas dropped and if any tanks/AV is about
7. Communication - see 6 apart from that sure
8. Traps see 6 - Why should I have to organise a trap when you can drive around in your tank uncontested - makes no sense - Alpha damage, if you cant see the benefits of a trap then what can i say
9. Forge you are right we have two (or three if you count the PLC as AV) AV weapons where only one is viable to counter Vehicles, so CCP should simply remove the swarms and refund the SP - Swarms still have uses, i still see them getting kills, its how you use the weapon
10. regarding the nitro bug its the same with the invisible swarms and I don't expect any solution soon I know it's not the tankers fault but it is stupid, screwing balance and I expect this to last on for a while but maybe CCP will surprise me - Nitro is easier to hotfix than the swarms
|
Takahiro Kashuken
Red Star. EoN.
1870
|
Posted - 2013.12.12 14:48:00 -
[6] - Quote
Jack McReady wrote:Takahiro Kashuken wrote: try it in PC another proof of lack of credibility. PC aka photoslideshow 514, is definately the answer to everything
When PC works it works
2 organized teams with proto everything going at each other, you soon see what comes to be FOTM and what is broken
Then again you are D- UNI and are still training so i dont expect you to leave pub matches with broken matchmaking |
Takahiro Kashuken
Red Star. EoN.
1870
|
Posted - 2013.12.12 14:49:00 -
[7] - Quote
Atiim wrote:chase rowland wrote:get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. So tell me again. Why should. I use AV for AV when an HAV does the job better again? How do you destroy a vehicle that you can't damage without it escaping. (Even without the lolnitous vehicles move too fast for AV). Also, the hardner on shielded vehicle needs to be away brighter. The white color causes the aura to blend in to the point where you have to stare directly at the vehicle to see if it's hardners are on.
AV is still good, you have to use it to its advantages now and not just spam it
Also if you cant tell if hardeners are on then you need your eyes tested |
Takahiro Kashuken
Red Star. EoN.
1872
|
Posted - 2013.12.12 15:13:00 -
[8] - Quote
Atiim wrote:Takahiro Kashuken wrote:Jack McReady wrote:Takahiro Kashuken wrote: try it in PC another proof of lack of credibility. PC aka photoslideshow 514, is definately the answer to everything When PC works it works 2 organized teams with proto everything going at each other, you soon see what comes to be FOTM and what is broken Then again you are D- UNI and are still training so i dont expect you to leave pub matches with broken matchmaking Can't say I didn't expect this from you. You can't balance vehicles and AV for a game mode that the majority of the playerbase doesn't participate in, nor could participate in if they wanted to. That's like balancing ARs around the Ambush gamemode
Pubs isnt balanced because matchmaking isnt even working
PC is competitve where its proto vs proto
Pubs is proto vs milita where you cant balance |
Takahiro Kashuken
Red Star. EoN.
1872
|
Posted - 2013.12.12 15:16:00 -
[9] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:chase rowland wrote:get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. So tell me again. Why should. I use AV for AV when an HAV does the job better again? How do you destroy a vehicle that you can't damage without it escaping. (Even without the lolnitous vehicles move too fast for AV). Also, the hardner on shielded vehicle needs to be away brighter. The white color causes the aura to blend in to the point where you have to stare directly at the vehicle to see if it's hardners are on. AV is still good, you have to use it to its advantages now and not just spam it Also if you cant tell if hardeners are on then you need your eyes tested I could say the same about the people QQing about the llolrendering glitch on Swarm Launchers. It's ironic how these same people are the ones saying to calm down about the lolnitous bug. (Which doesn't matter because even without the MLT NOS bug vehicles still move way too fast. You still haven't answered the question, so I'll do it for you. Currently, there is no good reason that anyone can supply me as to why I should use my AV instead of my HAV. A Sica/Soma has the capacity of 2 PRO AV. That's a problem. And lol the aura around hardnened shielded vehicles barely renders past 15m. Even SLs rendered past 15m.
Invisible swarms do not render but shield hardeners do, swarms are not fixed tho in 1.7
Also a sica/soma is 2h/2l and i dont see why proto AV cant kill it but also speed mods broken so you cant really tell until its fixed and ppl stp zipping around at sonic speeds |
Takahiro Kashuken
Red Star. EoN.
1872
|
Posted - 2013.12.12 15:16:00 -
[10] - Quote
Jack McReady wrote:Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:chase rowland wrote:get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. So tell me again. Why should. I use AV for AV when an HAV does the job better again? How do you destroy a vehicle that you can't damage without it escaping. (Even without the lolnitous vehicles move too fast for AV). Also, the hardner on shielded vehicle needs to be away brighter. The white color causes the aura to blend in to the point where you have to stare directly at the vehicle to see if it's hardners are on. AV is still good, you have to use it to its advantages now and not just spam it Also if you cant tell if hardeners are on then you need your eyes tested I could say the same about the people QQing about the llolrendering glitch on Swarm Launchers. It's ironic how these same people are the ones saying to calm down about the lolnitous bug. (Which doesn't matter because even without the MLT NOS bug vehicles still move way too fast. You still haven't answered the question, so I'll do it for you. Currently, there is no good reason that anyone can supply me as to why I should use my AV instead of my HAV. A Sica/Soma has the capacity of 2 PRO AV. That's a problem. And lol the aura around hardnened shielded vehicles barely renders past 15m. Even SLs rendered past 15m. not to mention a tank is cheaper than the proto AV suit required to even bother a tank.
Wrong
500k is not cheaper than 200k
|
|
Takahiro Kashuken
Red Star. EoN.
1876
|
Posted - 2013.12.12 15:23:00 -
[11] - Quote
Korvin Lomont wrote:Regarding your answers:
to 2) Regarding the PLC its really a poor AV weapon and thats the reason it is used against Infantry (and ist rarely used overall). The reason is simply the damage is not very high for an AV weapon considering the HP you can have without modules, it needs to reload after every shot, has a stupid charge and a rather slow projectile that has an arc (well the thing with the arc is it makes not much sense to me but this is rather a personal thing^^) - It is very skill based and does need a good buff, the damage is good but its the reload time which kills it in my view and its only has 1 shot, speed of proj was sped up recently but maybe a good overall buff will bring it up
to 3) As I said a stupid concept
to 4) this could work but still repelling a tank should have an effect that last longer than a few seconds
to 5) Still a stupid Bug that shold be resolved a long time ago
to 6) This was not meant as a personal attack, but there are more than enough tankers that want to run solo and expect AV to rely on teamwork - Could say back in 1.6 and well before it was the other way around with AV being solo and not wanting teamwork
to 8) I know the benefit of a trap and I have done this before :). But there is the problem with scalability why should I have to organise a trap that involves multiple AV guy and there takes a way more than one gun. While a tank drive without to really care if there is Infantry based resistance or not. Apart from that trapping is a situational thing and if your sense of balance relies to a soltution that works just on occasion...well - Its an option, use tools for the job and what you got, 2man trap isnt hard tbh and frankly it doesnt have to be complicated but like i said its an option
to 9) I know exactly how to use the Swarm and I was nearly always close to tanks when I killed them (because I know all the drawbacks of swarm as well) but currently this weapon is not worth the risk of beeing slaugthered by any other infantrymen. Especially with the new rifles. Sneaking up a tank and throw RE's or plasterring a LAV with RE's seems more reliable currently. - Swarms got changed because 400m covered the entire map, also renedring issues did it solve it well im not so sure since my rail can see everyting at 600m at least so rendering does seem to be fixed but not by reducing the swarm range since i see missiles further out also, plus we still have small maps and the missiles themselves go past the lock range btw
to 10) Hmm CCP has a tendency for taking their time even with simple fixes so again I don't expect any solution soon but hey as I said may be CCP surprises me here ^^ - Cant be any longer than 6+months with AV and swarms
Other points are CCP calls |
Takahiro Kashuken
Red Star. EoN.
1885
|
Posted - 2013.12.12 15:36:00 -
[12] - Quote
Jack McReady wrote:Takahiro Kashuken wrote: Wrong
500k is not cheaper than 200k
how often do you want to point out that you have zero credibility... you do need not the best tank with proto mods to kill other tanks, you point is again null and void.
Still wrong
500k
Why would i use less?
Im proto stomping in my HAV just like infantry does
So learn to math |
Takahiro Kashuken
Red Star. EoN.
1885
|
Posted - 2013.12.12 15:38:00 -
[13] - Quote
Korvin Lomont wrote:to 2) So we agree the PLC is UP and not very viable as AV weapon ^^
to 6) Its easy 1 person should be able to fight of 1 tank as long as 1 person is enough to have a tank fully operable and the teamsize is fixed. I admit AV was on the upper hand in 1.6 but not nearly as far as many tanker said. I had quite some challanging duels but I had easy kills as well. So in genral I am not against the rebalance its just the coin flipped from one side to the other and both is bad for the game.
to 8) To have options is a good thing relieing on them a bad.
to 9) I think the range nerf is ok and deserved but the damage nerf was a bit too much overall.
I think most points are up to CCP as it is their game we can only provide feedback based on experience and personal opinions.
PLC needs a buff
1 person can fight off my tank, its been done already to me this build, its the bad AV players who consistantly hit me at the wrong time and with the wrong AV and cry about it
Its an option
See how the damage plays out, speed is the overall factor in the current cases since they are that fast |
Takahiro Kashuken
Red Star. EoN.
1887
|
Posted - 2013.12.12 15:41:00 -
[14] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:] Can't say I didn't expect this from you.
You can't balance vehicles and AV for a game mode that the majority of the playerbase doesn't participate in, nor could participate in if they wanted to.
That's like balancing ARs around the Ambush gamemode Pubs isnt balanced because matchmaking isnt even working PC is competitve where its proto vs proto Pubs is proto vs milita where you cant balance There is no matchmaking whatsoever in this game. (And no Scotty does not count) That still doesn't change the fact that you can't balance things based on PC, as not everyone plays the PC gamemode. What you can do is balance around all of the gamemodes though.
Only good matchmaking is in PC where you fight competant teams with mics/plans and the best gear
Balancing in pubs is a bad idea because lolmilitia vs proto |
Takahiro Kashuken
Red Star. EoN.
1888
|
Posted - 2013.12.12 15:48:00 -
[15] - Quote
Atiim wrote:Takahiro Kashuken wrote: Only good matchmaking is in PC where you fight competant teams with mics/plans and the best gear
Balancing in pubs is a bad idea because lolmilitia vs proto
Nope. Balance around PC is even worse because it assumes that everyone is always running Tier III or Tier IV gear. It also assumes that everyone is always squaded up, and constantly communicating. It also assumes that everyone is trying their hardest to succeed. Which is hardly the case in PUB matches.
That is excatly why you balance for PC matches
Pubs is full of idiots and a few groups vs idiots
|
Takahiro Kashuken
Red Star. EoN.
1889
|
Posted - 2013.12.12 16:08:00 -
[16] - Quote
Fox Gaden wrote:A solid post Takahiro. As the author of the Swarm Launcher guide I support your message. Now if only I could get into a match that had some tanks in it so I could properly assess the current state of the Swarm Launcher and determine the best tactics under these new conditions.
Best waiting till the speed bug is fixed tbh |
Takahiro Kashuken
Red Star. EoN.
1892
|
Posted - 2013.12.12 17:53:00 -
[17] - Quote
Everything Dies wrote:Takahiro Kashuken wrote: its the bad AV players who consistantly hit me at the wrong time and with the wrong AV and cry about it
Its an option
See how the damage plays out, speed is the overall factor in the current cases since they are that fast This is where CCP really f'd over those of us that have proto SLs. 1. Range--I wouldn't mind the reduction to damage if it wasn't coupled with the fact that SL range has been excessively reduced. Hopefully this is CCP's starting point for giving us variety in SLs that offer weaker swarms with longer ranges vs. more powerful swarms with reduced range. This leads to 2. Speed--even without the nitro bug, how difficult is it going to be for a tank to escape the 175 yard lock-on range of swarms now? You're looking at maybe two or three volleys that can be fired before you escape...but combined with the nerf to SL damage, 2 or 3 volleys shouldn't worry anyone, particularly when 3. Hardeners--an active hardener scoffs at anything infantry can throw at it, aside from a heavy-duty FG. In essence, to utilize my SL I now have to run into the thick of battle (assuming that tanks aren't wandering around in the wilderness,) wait for the tank to let down it's hardeners and pray that the driver magically forgets where the gas pedal is as soon as the first volley hits; otherwise, I then have to either chase him down (please note the difference in speeds) or else learn how to dodge bullets while waiting for the tank to come back into range. Honestly, CCP just needed to make small tweaks to SL damage and lower the cost of militia tanks (and fix the invisible swarms) and things would have been alright.
1. Range - 400m was way too much, we have small maps and 400m is 3/4 of the map, also lock on ia 175m your missiles you well beyond that and 3 volley in 3 seconds is very quick launch time
2. Speed - Its bugged, most use the militia overdrive for giggles and also stomping, my fave tank fits do not have it except my lolmilitia fit, will have to compare when its hotfixed and everyone slows down, then those in militia speed fit tanks may not do as well
3. Hardeners - They are made to take a beating, when i have mine on they reduce damage that much that my shield is not dented enough, working as intended but also if you dont have hardeners on then you are swiss cheese
|
Takahiro Kashuken
Red Star. EoN.
1892
|
Posted - 2013.12.12 18:00:00 -
[18] - Quote
Stinker Butt wrote:I just see another entitlement thread from a princess tanker who thinks he deserves to dominate because he's driving a tank. Takahiro Kashuken wrote:1.6 Any AV weapon bar the plasma cannon could **** a fully fitted tank in seconds
Any tank could kill any infantry, lav, installation, or even another tank in seconds, but you want to try and convince us that someone who has equipped theirself for the specific cause of taking you down and then got the drop on you, shouldn't be allowed to do the same to you. I question your intelligence, but thank you for your post. It might help a noob or two. Takahiro Kashuken wrote: Wrong
500k is not cheaper than 200k
If you have everything maxed out, then you may get up to 500k for a tank, but I doubt most people are spending that. last build my standard LAV+suit was over 400k, and if I ran with a proto turret, it was over 600k. So why do you think I shouldn't be able to solo a tank? You get to solo me and everyone else on the map? how the hell did tankers adapt to anything? They still pranced around pointing and clicking on everything in sight and then ran to the red zone and red line sniped when someone was shooting at them. They need to take off their skirts and fight, otherwise they have no room to b****. Tanks can still be solo'd, but it's mostly because there are so many stupid tankers out here now that don't know what they're doing. And then there are people like me who don't do anything but look for tanks to be at there weak point.
If you get the drop on a tank then its hardeners are off, thats how you get the drop on a tank, yes you can solo it but you have to think about it instead of pointlessly spamming your AV weapon at a tank with its hardeners on and while its looking at you
LAV+suit 400k? lol, my proto FG is 200k max but also my LAV is 50k maybe 100k if i fit it right and the missile on it is left as standard because my AV weapon is better than my turret
You can solo it, just got to think about how to do it like i said
6+months of proto AV getting consistant buffs, invisible missiles, crap rendering and tank nerfs yet we still did tank, i still did tank in PC matches even tho i was in a moving coffin waiting to die at any moment and that wasnt because of enemy tanks it was because of AV
Point and click, lolno and also we couldnt red line snipe, rendering was broken |
Takahiro Kashuken
Red Star. EoN.
1892
|
Posted - 2013.12.12 18:25:00 -
[19] - Quote
echo47 wrote:All this interesting and good advice on how to kill tanks. When will see unedited video footage of these tactics, will we see this interesting ad good advice in action?
I have yet to see it on the battlefield.
Go out and do it then
|
Takahiro Kashuken
Red Star. EoN.
1898
|
Posted - 2013.12.13 13:36:00 -
[20] - Quote
Atiim wrote:So what are your opinions on making vehicles require teamwork?
Im using teamwork
I dont get suprised too much because me and my crew are on comms watching out for stuff and looking out for each other and any threats
So far its going well |
|
Takahiro Kashuken
Red Star. EoN.
1898
|
Posted - 2013.12.13 13:38:00 -
[21] - Quote
DUST Fiend wrote:I'm surprised that so many tankers are happy that their profession has become so noob friendly. One of the only skills left is to not be completely terrible, and even that seems to be getting lenient
Wouldnt say noob friendly
Can still easily wreck noob tanks but they do have a chance to wreck me if i dont pay attention
Its just like using BPO infantry stuff to wreck proto suits |
Takahiro Kashuken
Red Star. EoN.
1898
|
Posted - 2013.12.13 13:39:00 -
[22] - Quote
Kane Fyea wrote:Takahiro Kashuken wrote:Stinker Butt wrote:I just see another entitlement thread from a princess tanker who thinks he deserves to dominate because he's driving a tank. Takahiro Kashuken wrote:1.6 Any AV weapon bar the plasma cannon could **** a fully fitted tank in seconds
Any tank could kill any infantry, lav, installation, or even another tank in seconds, but you want to try and convince us that someone who has equipped theirself for the specific cause of taking you down and then got the drop on you, shouldn't be allowed to do the same to you. I question your intelligence, but thank you for your post. It might help a noob or two. Takahiro Kashuken wrote: Wrong
500k is not cheaper than 200k
If you have everything maxed out, then you may get up to 500k for a tank, but I doubt most people are spending that. last build my standard LAV+suit was over 400k, and if I ran with a proto turret, it was over 600k. So why do you think I shouldn't be able to solo a tank? You get to solo me and everyone else on the map? how the hell did tankers adapt to anything? They still pranced around pointing and clicking on everything in sight and then ran to the red zone and red line sniped when someone was shooting at them. They need to take off their skirts and fight, otherwise they have no room to b****. Tanks can still be solo'd, but it's mostly because there are so many stupid tankers out here now that don't know what they're doing. And then there are people like me who don't do anything but look for tanks to be at there weak point. If you get the drop on a tank then its hardeners are off, thats how you get the drop on a tank, yes you can solo it but you have to think about it instead of pointlessly spamming your AV weapon at a tank with its hardeners on and while its looking at you LAV+suit 400k? lol, my proto FG is 200k max but also my LAV is 50k maybe 100k if i fit it right and the missile on it is left as standard because my AV weapon is better than my turret You can solo it, just got to think about how to do it like i said 6+months of proto AV getting consistant buffs, invisible missiles, crap rendering and tank nerfs yet we still did tank, i still did tank in PC matches even tho i was in a moving coffin waiting to die at any moment and that wasnt because of enemy tanks it was because of AV Point and click, lolno and also we couldnt red line snipe, rendering was broken First of all anyone that was a worthwhile AVer even before 1.7 waited until active modules were down. Second tell me when AV got a buff in the last 6 months because I've been using AV since the E3 build and the only change the swarm launcher and the FG have ever received was what happened in 1.7? (And the nerf to swarms so they couldn't dumbfire anymore that happened back in closed beta but yea they haven't been buffed tanks just got nerfed in uprising) Third the crap rendering wasn't my fault it's CCPs. I didn't know when I was shooting invisible swarms. I do agree the swarms range needed a nerf but 175m is too much.
Swarms
Faster reload, faster firing rate which means increased DPS and faster lock times |
Takahiro Kashuken
Red Star. EoN.
1898
|
Posted - 2013.12.13 13:40:00 -
[23] - Quote
Militia overdrive bug has been fixed
I havnt seen too many speedy tanks about going at sonci speed, also the number of tanks per game has dropped |
Takahiro Kashuken
Red Star. EoN.
1900
|
Posted - 2013.12.13 16:19:00 -
[24] - Quote
Duran Lex wrote:Takahiro Kashuken wrote:DUST Fiend wrote:I'm surprised that so many tankers are happy that their profession has become so noob friendly. One of the only skills left is to not be completely terrible, and even that seems to be getting lenient Wouldnt say noob friendly Can still easily wreck noob tanks but they do have a chance to wreck me if i dont pay attention Its just like using BPO infantry stuff to wreck proto suits My BPO infantry suit isn't immune to all small arms fire and can't counter almost all threats on the field. You might as well compare a Japanese giant hornet to a gnat.
Not really
BPO infantry suit can deal with infantry stuff
Likewise a militia tank can deal with tank threats
If you want small arms fire to damage a tank then you are playing the wrong game |
Takahiro Kashuken
Red Star. EoN.
1903
|
Posted - 2013.12.13 19:16:00 -
[25] - Quote
ER-Bullitt wrote:While I think they went a little too far with the tweaks on both sides.. I like how tanks are a factor again. Its annoying to have to switch to AV to kill them :(
I didn't know about the bug that was causing the crazy speed I have seen in 1.7, so I am glad that will be fixed soonTM.
Once that crazy speed is gone balance will again be restored.
P.S. OP.. you come off like a douchebag lol. I know the shoe hasn't been on your foot for a long time, but now that you are OP do you really have to sit there and relish in it? Just be quiet and enjoy your godmode for now lol.
Yes and the bug is fixed |
Takahiro Kashuken
Red Star. EoN.
1923
|
Posted - 2013.12.15 13:03:00 -
[26] - Quote
PO0KY wrote:Clearly your humility needs a buff.
AV IQ numbers need a bigger buff |
Takahiro Kashuken
Red Star. EoN.
2079
|
Posted - 2013.12.29 20:37:00 -
[27] - Quote
Seeing more QQ tank threads
This should help a bit more, if you can read that is
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2092
|
Posted - 2013.12.30 13:13:00 -
[28] - Quote
The Robot Devil wrote:Be careful with the PLC buff. It already hits hard. The PLC works well when used correctly as an area denial weapon or as a close AV weapon. If I was a better shot I would ruin more dropships but I can barely hit them with the PLC. Much like the LR the PLC is difficult to use and a niche weapon.
I have seen it work and work well, no doubt it is a skilled AV weapon hence why its rarely used and maybe you are right maybe it should stay as a niche weapon
Intelligence is OP
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